![]() Some events adjust settlement modifiers (Crime, Lore, etc.). Some events (such as a feud) could be confined to a settlement or start in one settlement and spread to affect the entire kingdom, depending on whether they’re rolled on one of the Kingdom Events tables or one of the Settlement Events tables. Randomly select a settlement or hex for the location of that event. Some events are listed as “settlement” or “hex.” The effect of these events are localized to a single settlement or hex. Continuous EventsĪ continuous event’s effects continue each turn during the Event Phase until you resolve the event (as explained in the event description, usually by succeeding at a kingdom check). If this results in an invalid event (such as a pilgrimage when there are no Cathedrals, Shrines, or Temples in the kingdom), roll again. Then roll on the appropriate beneficial or dangerous settlement or kingdom event table. Roll on Table: Event Type and Danger Level to determine the type of event and whether it is beneficial or harmful. Some events impact the whole kingdom, while others are centered on a specific settlement or hex. Most events occur immediately and are instantaneous or terminate at the end of the Event Phase. ![]() Listed below are unusual events that can happen during a kingdom’s Event Phase. Sensational Crime (Settlement, Continuous).Monster Attack (Settlement, Continuous).Building Demand (Settlement, Continuous).
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